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do you get irease in dps from the spell

Tryingastingorr on aouple of mobs. Not only do you get irease in dps from the spell itself, but from nightfall as well. Don't know about end-game, but it works for me.
It depends highly on what run your doing, but if a Fire Mage is leading the DPS overall in a Kara than they are either geared better than everyone else or the Melee is doing terrible. Trash in Kara should be lead by the Melee, and itan be done relateively qukly and sometimes tually in groups of multles. For a fire mage to be leading the ores, ya'll must be ihing through bause she obviously has enough time to drink bk up after eh fight. Thnally, you should be mahing her here on a quk run sie youan Dark Pt andontinue the onslaught. What Germa tually said is a very very good point, too,orruptionan be the one and only DoT you throw on Trash, but you should at least throw it on everything. Nightfall is one of the primary ways Affltion Lkanompete with Destrtion. In the end in a good ped Kara run, a look at Trash DamageMeters will show Hunters and Warriors up at the top, usually a good Roguean get up there too. Trash in Karaan be easily taken out, however, so this is not where you're important. You need to be throwing up sustainable high DPS with the ability to burst. Here you're going to need that UA to assist your damage, too. Keep your Imp out for the Dark Pt and stamina, but do not be afraid to Lifetap and expt heals from the Healers - this is not a 5man, and your ability to maximize DPS is as important as the Tank's ability to tank. Popooldowns and manapots early, use Ampurse with a Doom and keep Doom in ple of your regular DoTRoturse so you don't overwrite. Trinket UAorruption Amp Doom Immolate SL SBx3 UAorruption Immolate SBx3 Immolate UAorruption SL DPx2 SBx2 and on and on. On bosses like the Prie there is no way you will lose out to a Fire Mage if you keep a good DoTRot up, use Doom, and keep a steady flow of SBolts flying. Remember, SBurn is not the "best" idea but there are situations where it's definatly worth throwing on, and ALWAYS throw in Deatoil if you have enough HP gone to make it worthwhile, it's not like you're saving the instanast for nothing -- you think Fire Mages hold onto their Fire Blast inase of emergeies? Hell no, it gets thrown on the mix. Try not to drop life too quk or too far. You need heals bk but you don't want to freak the healers into making an emergey heal on you thatanause a we. About your UA, numbers have been run and rerun, and hell I don't even know amymore with some of the new gear (espially Haste)oming along with 2.4, but until you brim aertain level of gear, UA > Ruin by a notable amount, and you should swih bk to 41020. When ruin bomes viable is when you have the Hit,rit, and SpellDamage needed to take most fights immediatly into SBSpam, and you'll be dumping Affltion entirely. Remember you're not supposed to be topping total damageharts, the only way a Warlk should win out a Kara Damagehart is from being the doing spial ops in battles like Illhoof or Netherspite... Just worry about those boss fights.
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